On Skylanders: Trap Team, my assigned task was to craft the visual language and iconography used for the minigames on the touch screen of the 3DS. The short and laser-focused mandate was soon followed, by being moved on the mainline version of the game. Mainly to ensure the cohesiveness of the visual language in the UI, to ensure they fit the brand, and that the mechanics present in the game were visually rewarding.
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Skylanders : Superchargers
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